
Game designer & PRODUCER
PERSONAL PROJECT
WIP - Top-down ARPG prototype
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In this 2-players game made in UE5, the core mechanic focuses on controlling enemies' positions to land better hits.
It starts with a basic ranged/melee duo : one player will push away enemies and can only hit them from distance, while the other one can pull them to attack from close range.
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​As of today, the prototype includes one playable level, a shared xp system that grants new skills on level-up, and the possibility to choose between two specialities that will enhance your skills in different ways.
For future design implementations, my priority would be to have more skills and a system to actually make your own build and work on synergies between players, have more types of enemies, world traps, and adjust the level design to have more variety and rewards for exploration.
PROFESSional - DRAGONBOX KAHOOT!
Mini-games to learn maths
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​Just one example of one of the many minigames I've worked on during my 5 years at Dragonbox, that is now part of Kahoot! For this specific minigame here, I participated in the game design, I made a lot of level design, and I designed the level editor. The older games were made with Unity, the most recent are web based.
My tasks and responsibilities changed a lot with projects and experience, so I had to be very versatile. Even though my main activity was always game design, I also did a lot of producing, project management and level design.